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FANTASY PLAY (ES/EN/FR/PT)

Reference:
SPL2286

EAN: 8435097862286

HS: 95049080

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DISCOVER YOUR PARTNER'S EROTIC FANTASY IN THE MOST EXCITING WAY!
Each of the groups of cards are shuffled and placed in their corresponding place on the board, with the exception of the "Questions" cards, "Forfeit cards" (evidence cards) and the credits, which will be placed next to them. of the board, in a neutral zone between both players.

Each of the players takes a black “Fantasy” card and writes on it the fantasy they would like to carry out. Then they must hide it in any of the nine themed rooms on the board, among the rest of the cards, without the other member of the couple seeing where. It can be a fantasy that takes place when the game is over, or one that takes place on another day.
On the cards where XXX appears, the hourglass (60 seconds) must be used to time the indicated test. Once everything is ready, the clock will be turned around and the test will begin.

Credits (coins with the Secret Play symbol) are obtained by correctly answering the questions on the “Questions” cards and by passing some of the tests on the “Forfeit cards”. Careful! Credits may also be lost on some of the tests. These coins can be exchanged at any time for a piece of clothing from the other player, taking into account that each piece of clothing costs two credits.

The different rooms of the palace are entered through the corresponding box, marked with a white arrow on a black background. In this way, if the dice has come up, for example, 4, we will count 2 squares, number 3 will be the one with the arrow with a black background and number 4 the room where you wanted to enter. Rooms are accessed with exact scoring.

If a player wants to re-enter a room they just visited, they must exit and re-enter it again.

The player who first manages to find their partner's "Fantasy" card inside one of the rooms will be the winner.

Start of the game: Both players roll their dice and the one with the highest number starts, starting from the “Start” box. In the event of a tie, the first to remove a piece of clothing will start. The player who starts the game will advance as many squares as the dice indicate. It can go in any direction (up, down, right, left, or diagonally). You must do what the color of the square where it lands tells you, and then it will be the turn of the second player.

MEANING OF THE BOXES:

WHITE COLOR: rest and pass the turn to the other player.
VIOLET COLOR: you must take the first card from the “Forfeit cards” pile and do what is indicated on it. You can earn or lose credits.
FUCHSIA PINK COLOR: you must take the first card of the “Questions” pile. The other player is the one who should read the card. If you answer the question correctly, you will earn credit.
GRAY COLOR: These squares are the Bar, and the player who lands on them can ask for a drink in exchange for two credits, which he will return to the corresponding pile.

The game contains:
1 board
2 Tokens
2 Dice
15 massage room cards
15 Oral Room Cards
15 cards room toys
15 BDSM Room Cards
15 kissing room cards
15 Poses Room Cards
15 anal room cards
15 Cards room voyeur
15 surprise room cards
80 test cards
80 question cards
18 Fantasy Cards
80 Credit Tokens
1 satin ribbon
1 Feather
1 Hourglass
1 vibrator

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©2024.All rights reserved.
Saint Sual S.L., Registered in the Trade Register of Madrid. Volume 28260, Book 0, Folio 90, Section 8, Sheet M509009.

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